#ifndef PhysicsTools_Utilities_SimplifyPower_h #define PhysicsTools_Utilities_SimplifyPower_h #include "PhysicsTools/Utilities/interface/Power.h" #include "PhysicsTools/Utilities/interface/Ratio.h" #include "PhysicsTools/Utilities/interface/Sum.h" #include "PhysicsTools/Utilities/interface/Sqrt.h" #include "PhysicsTools/Utilities/interface/Fraction.h" #include "PhysicsTools/Utilities/interface/DecomposePower.h" #include "PhysicsTools/Utilities/interface/Simplify_begin.h" namespace funct { // a ^ 1 = a POWER_RULE(TYPT1, A, NUM(1), A, _1); // a ^ -1 = 1 / a POWER_RULE(TYPT1, A, NUM(-1), RATIO(NUM(1), A), num<1>() / _1); // a ^ 1/2 = sqrt(a) POWER_RULE(TYPT1, A, FRACT_S(1, 2), SQRT(A), sqrt(_1)); // a ^ 0 = 1 POWER_RULE(TYPT1, A, NUM(0), NUM(1), num<1>()); // (a * b)^ 0 = 1 POWER_RULE(TYPT2, PROD_S(A, B), NUM(0), NUM(1), num<1>()); // (a ^ b) ^ c = a ^ (b + c) POWER_RULE(TYPT3, POWER_S(A, B), C, POWER(A, SUM(B, C)), pow(_1._1, _1._2 + _2)); // (a ^ b) ^ n = a ^ (b + n) POWER_RULE(TYPN1T2, POWER_S(A, B), NUM(n), POWER(A, SUM(B, NUM(n))), pow(_1._1, _1._2 + _2)); // a ^ (-n) = 1 / a ^ n template= 0)> struct SimplifySignedPower { typedef POWER_S(A, NUM(n)) type; COMBINE(A, NUM(n), type(_1, _2)); }; TEMPL(N1T1) struct SimplifySignedPower { typedef RATIO(NUM(1), POWER(A, NUM(- n))) type; COMBINE(A, NUM(n), num<1>() / pow(_1, num<-n>())); }; TEMPL(T1) struct SimplifySignedPower<0, A, true> { typedef NUM(1) type; COMBINE(A, NUM(0), num<1>()); }; TEMPL(N1T1) struct Power : public SimplifySignedPower { }; } #include "PhysicsTools/Utilities/interface/Simplify_end.h" #endif